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Microsoft releases DirectStorage: “a new era of fast load times and detailed worlds in PC games”

Microsoft releases DirectStorage: “a new era of fast load times and detailed worlds in PC games”

One of the most crucial breakthroughs in Microsoft's new Xbox Series X console, the ability to transport massive quantities of data from a blazing fast NVMe solid-state drive to your GPU rather than relying on your CPU to decompress it first, was announced 18 months ago.

The "DirectStorage API" would allow games to load more complex environments and do it faster than previously. The DirectStorage API is now available, according to Microsoft. "Windows games will be able to launch with DirectStorage starting today." "By allowing developers to more completely using the performance of the newest storage devices, this public SDK release ushers in a new era of quick load times and detailed environments in PC games," according to the company's blog post.

Even though Microsoft states that 11 is "our favored path for gaming," it will work with Windows 10, not just Windows 11. However, before you rush out to get a game to finally make use of that fast NVMe 4.0 stick drive and compatible motherboard, you should be aware that the titles aren't currently available. While developers have had access to the technology since July, this is only the beginning for those that want to delve in.

In reality, the true kickoff may not come until the Game Developers Conference on March 23rd, when AMD and developer Luminous Productions will discuss how they used DirectStorage in Forspoken, one of the first demonstration games for the technology. By the way, since Forspoken was just delayed last week, you won't be able to play it until October 11th.

You could also be skeptical that developers would fully use NVMe storage anytime soon, given that many PC players have yet to upgrade to fast NVMe SSDs, and that titles like Ratchet and Clank: Rift Apart for the PS5 were discovered to be underutilizing their potential. (In fact, some game developers will still need to target UHS-I microSD cards that read at less than 100MB/sec, rather than the 4,000-7,000MB/sec of a PCIe 4.0 NVMe SSD, thanks to the Steam Deck.)

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